Double Deuce’s Wargaming Blog
WinSPMBT Campaign - Betraying the Bear
11 November 2008, Double Deuce @ 10:14 pm

Comming Soon!

I have this new, small campaign for WinSPMBT all but done and it is going through some final checks. Once completed I will release it for download. Here is the main briefing;

Betraying the Bear

Date: October 1985
Game/Version: WinSPMBT 4.0
Fixed Core Force Campaign

Average Turns: 6-20
Player: Poland
Command Size: Company (-)

Number of Scenarios: 6
(more…)


SP Campaign Player Preferences
14 January 2008, Double Deuce @ 9:51 am

I have attached an interesting questionnaire on what players of the WinSPMBT/WinSPWW2 game seem to prefer when it comes to User Designed Campaigns over at the Shrapnel Games Forums. It is primarily directed at WinSPWW2 but some of the information should apply to WinSPMBT as well. You can download it here:

WinSPMBT/WinSPWW2 User Campaign Preferences

It covers some of the various parameters of a campaign that players seem to prefer to play. It should be helpful to anyone interested in User Campaign Design. You will find the preferred settings for each category highlighted with a Light Yellow bar as of the date this data was collected.

For those who want the latest data, the questionnaire can be accessed here: User Campaign Player Preferences


Fictional Civil War (Turn 1)
9 January 2008, Double Deuce @ 9:27 am

TURN 1

Now that UN Forces have now completely left the country both sides go on the offensive and fighting is reportedly under way all across the country. The heaviest fighting appears to be mostly centered around the capital at Luanda. Pro-Government commanders are predicting a quick victory over the Rebels. Both sides are reporting that morale among their men is very high.

Here is the current situation map. (Pro-Government Forces are represented in RED, Rebel Forces are represented in Black).

FCW- T1 Attacks

Fictional Civil War (Combat Campaign)
8 January 2008, Double Deuce @ 9:26 am

This is a multiplayer Combat Campaign with 2 teams recreating a fictional civil war in a fictional country using the Steel Panther’s: Main Battle Tank (WinSPMBT) game engine with an operational overlay. UN Forces previously occupying the country to maintain the peace have been ordered out as rumors of war escalate.

In this coming Civil War, one team represents the Pro-Government forces and the other represents the Rebel forces. Force Order of Battles are based on the those of Angola around October 1976. Players get to assemble their forces for each battles the are involved in. They are not restricted to historical OOB’s nor do losses from a previous battle affect what is available for the next battle. The teams initiate their attacks at the operational level on a hex based map, then fight out battles at the tactical level using WinSPMBT. The main objective being the capture of the national capital (Luanda) and the 2 regional capitals (Cabina and Luena).

Pro-Government Flag vs Rebel Flag

The current Rules, Player Roster can be found here:

FICTIONAL CIVIL WAR CAMPAIGN - WinSPMBT

Disclaimer: This is not based on any “real” situation in the world.


Steel Panthers Campaign Design
1 January 2008, Double Deuce @ 9:51 pm

One of my 2008 New Year’s Resolutions will be the creation (and completion) of at least 3 User Campaigns for WinSPMBT/WinSPWW2. Not yet sure of the mix but I have do the drafts written out and some scenarios files already started for at least 3 WW2 campaigns and 2 modern era campaigns. I just need to gather the files and move them to my new laptop so they are all in one place and can be worked on a more regular basis or at least more frequently than I have this past year.