Combat Mission:SF updated to v1.20
From the battlefront Website;
Monday, 24 August 2009
The v1.20 patches for COMBAT MISSION SHOCK FORCE as well as CMSF MARINES are finally out now! The list of changes, additions, new features and bux fixes is impressively long as usual, below just a few snapshots of what’s awaiting you in the latest free upgrade to the series:
- “Pop Smoke” can now be aimed using the Face Command or current unit facing.
- Floating icons for friendly units now briefly blink after sustaining a casualty.
- Spotters for indirect support weapons are now able to target areas slightly outside of direct LOS under certain circumstances, such as when firing indirectly over a tall wall or just behind the crest of a hill.
- Muzzle flame, smoke, dust, and other effects directly attached to enemy unit behavior are no longer shown unless the unit is already spotted by at least one friendly soldier.
- Campaign players now have an option to switch between RealTime and WeGo Modes in between battles.
- Scenario game time limit has been increased to 4 hours
Here is the link to the battlefront website: v1.20 CMSF and MARINES patches out now!
Hopefully this patch fixes some of the issues players mentioned as having encountered and it has led me to re-install the game and take a second look. There is also a British Forces Module out but at this point I do not have it. Depending on how my newest play with the game goes i may pick up the British Module.
Information on the British Forces can be found here: CM:SF – British Forces

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